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Old Mar 23, 2012, 10:19 AM // 10:19   #21
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But why nerf splitting at all? Isn't it a good dynamic? That teams have to collapse frequently and keep back a member to encounter the inevitable duo or quad splits? Are they promoting 8v8 play with this? Taking some of tactics out if it goes that way.
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Old Mar 23, 2012, 10:49 AM // 10:49   #22
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killing variety of builds like usual.

discouraging splitting, what a shame.
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Old Mar 23, 2012, 10:50 AM // 10:50   #23
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this wont hurt pve much... or at all, but plz anet, make more splits after this
now its 2 skills i barely and dont use (barely = stone sheath, just for survivors of mine) (dont use = healing breeze and PoH)

now you see again: pvp will hurt pve if they dont make more splits
it didnt do much at all now, but to avoid hurting pve, they should make more skill splits

these skills now are still useful in pve, so i hope they think about the future

remember people: pvp and pve are totally different, and taking away the fun of skills in pve cuz of pvp make people leave

they may split all skills for all i care, as i dont like pvp at all, and enjoy pve alot
so as i said: this update does NOT hurt pve (i say it in case people reply without reading that part)

and plz dont use an excuse like "pve is too easy" as that is all matter of the people who play
and everyday there will be newbies who start to learn about GW even without pvx, so its not just farming which make stone sheath and others popular
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Old Mar 23, 2012, 01:06 PM // 13:06   #24
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I don't see why solo splitting should be encouraged.

People should at least go in pairs.
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Old Mar 23, 2012, 01:58 PM // 13:58   #25
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Originally Posted by depeche;5665536[B
Illusion of Pain (PvP):[/B] split for PvP; added the following functionality: "Ends if reapplied."
And again, a skill completely wiped from everyone's build.
Not sure on how they could have toned it down better, but this way you are just killing the skill.
Perhaps Anet could have changed IoP to something like Wastrel's Demise. To elaborate:

a) First, remove the degen. It didn't do much to begin with, so just take it out.
b) Have the damage start low, and increase over time; and everytime it's reapplied, it restarts at the lower damage amount again. Not being a math whiz, I don't know how the numbers would work out, but on the surface it seems like it would be less damage overall.
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Old Mar 23, 2012, 03:18 PM // 15:18   #26
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Banane will be happy with the PnH buff xD
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Old Mar 23, 2012, 03:38 PM // 15:38   #27
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I would have been fine with Healing Breeze having a 60 second recharge if it meant players would stop using it in PvE every five seconds when able.
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Old Mar 23, 2012, 05:41 PM // 17:41   #28
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Splits = Interesting gameplay

8v8 duking it out = bad gameplay
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Old Mar 23, 2012, 07:30 PM // 19:30   #29
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wow, micro skill adjustments faster than I can load & reload gw... have a cuppa anet, or go work on 2, or do SOMETHING useful.. lol.
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Old Mar 23, 2012, 07:56 PM // 19:56   #30
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Quote:
Originally Posted by HigherMinion View Post
But why nerf splitting at all? Isn't it a good dynamic? That teams have to collapse frequently and keep back a member to encounter the inevitable duo or quad splits? Are they promoting 8v8 play with this? Taking some of tactics out if it goes that way.
I wouldn't rule out the possibility that illusion split mesmers were straight-up unfun to play against.
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Old Mar 23, 2012, 07:58 PM // 19:58   #31
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Originally Posted by joeparamore View Post
Perhaps Anet could have changed IoP to something like Wastrel's Demise. To elaborate:

a) First, remove the degen. It didn't do much to begin with, so just take it out.
/facepalm

Degen was 2x as powerful as the damage part.

Quote:
b) Have the damage start low, and increase over time; and everytime it's reapplied, it restarts at the lower damage amount again. Not being a math whiz, I don't know how the numbers would work out, but on the surface it seems like it would be less damage overall.
/double facepalm

The overall damage would be whatever you set the damage to be. I guess you don't know what the overall damage is when you don't even think about numbers, just vague ideas? Far from being a math wiz, please go re-attend 1st grade and learn some (not so) common sense.

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I would have been fine with Healing Breeze having a 60 second recharge if it meant players would stop using it in PvE every five seconds when able.
HB is actually a pretty damn effective spell for the cost. Reliable enough for the average NM area. Would rather have it than Orison spammers.

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Originally Posted by HigherMinion View Post
But why nerf splitting at all? Isn't it a good dynamic? That teams have to collapse frequently and keep back a member to encounter the inevitable duo or quad splits? Are they promoting 8v8 play with this? Taking some of tactics out if it goes that way.
There is a disparity between promoting splits and letting players deal 240 (300 with mantra of persistence) damage with a 5e non-elite skill to anything without hex removal (often requiring multiple hex removals if you stack). It's also equally valid to state that this promotes splitting, because now a team of rangers/eles/rits/etc can actually survive the act of a split confrontation vs mesmers, encouraging them to split more often.

Last edited by Kunder; Mar 23, 2012 at 08:32 PM // 20:32..
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Old Mar 23, 2012, 08:37 PM // 20:37   #32
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Typically Anet laziness. Rather than addressing the fundamental issues they put out easy, symptomatic tweaks.

An update like this kind of insinuates that they're otherwise happy about the state of the game.
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Old Mar 23, 2012, 09:20 PM // 21:20   #33
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Originally Posted by makosi View Post
Typically Anet laziness. Rather than addressing the fundamental issues they put out easy, symptomatic tweaks.

An update like this kind of insinuates that they're otherwise happy about the state of the game.
From what I can understand, the IoP Mesmers were a fundamental problem in GvG splitting for being overpowered.

EDIT: Build today reverted IoP's cost back to 10.

Last edited by DiogoSilva; Mar 23, 2012 at 09:28 PM // 21:28..
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Old Mar 23, 2012, 09:29 PM // 21:29   #34
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Butchering Illusion of Pain isn't to discourage splitting as a tactic, but to open up the variety of characters and the interplay of characters involved in a split.

The problem with the IoP Mes was that IoP itself provided a massive amount of bar compression. Since that single skill was nearly enough to kill on its own, the IoP Mes was free to pack his bar with utility, with a free elite *and* a free secondary to choose from. Purely on a split, the IoP Mes was a dominant character - there wasn't anything you could bring that could realistically beat one, and teams had to play to stalemate the Mes while winning on the other half of the map.

Removing that skill removes the character, which should open up splits to a variety of characters that were kept from being viable by the split Mes.
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Old Mar 24, 2012, 02:40 AM // 02:40   #35
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Too much to hope for the second part of the ele update yet? Ah well.
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Old Mar 24, 2012, 09:29 AM // 09:29   #36
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Originally Posted by lemming View Post
I wouldn't rule out the possibility that illusion split mesmers were straight-up unfun to play against.
If the update made sense, they should have just " nerfed" everything, so players would create new splitting builds, and others would have to counter those with normal ones.. Nerfing splitting, but not touching classic builds, you know where it will lead to probably...

Let's be honest, what's boring isn't facing splitters, it's the fact that every single split consists of a/el + el/mo + illusion mesmer . But i'm not so sure that facing the same builds over and over on 8v8 for 20minutes will be any more fun...

Besides,once again, are these updates exclusively about GvG or all formats are taken into account ??
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Old Mar 24, 2012, 10:47 PM // 22:47   #37
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Quote:
Originally Posted by Kunder View Post

There is a disparity between promoting splits and letting players deal 240 (300 with mantra of persistence) damage with a 5e non-elite skill to anything without hex removal (often requiring multiple hex removals if you stack). It's also equally valid to state that this promotes splitting, because now a team of rangers/eles/rits/etc can actually survive the act of a split confrontation vs mesmers, encouraging them to split more often.
10 energy actually
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Old Mar 24, 2012, 11:45 PM // 23:45   #38
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Originally Posted by Missing HB View Post
If the update made sense, they should have just " nerfed" everything, so players would create new splitting builds, and others would have to counter those with normal ones.. Nerfing splitting, but not touching classic builds, you know where it will lead to probably...

Let's be honest, what's boring isn't facing splitters, it's the fact that every single split consists of a/el + el/mo + illusion mesmer . But i'm not so sure that facing the same builds over and over on 8v8 for 20minutes will be any more fun...

Besides,once again, are these updates exclusively about GvG or all formats are taken into account ??
They did. They have nerfed the Wastrel's split sin (Fox Fangs nerf), along with Illusion mesmers (killed mes damage completely) and MB eles. The only other splitter really is ranger.
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Old Mar 25, 2012, 02:56 AM // 02:56   #39
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Stone Sheath I get but the rest is worthless.

The revert of IoP is a clear sign they don't know what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO they are doing.

Last edited by Swingline; Mar 25, 2012 at 02:59 AM // 02:59..
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Old Mar 25, 2012, 04:45 AM // 04:45   #40
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Originally Posted by Swingline View Post
The revert of IoP is a clear sign they don't know what the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO they are doing.
o ya?

123456
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